Protect the Pond
Trading Card Game
Play
First to 15 Conservation Points. One 96-card deck each. Attack cards are blue. Utility, Habitat, and Action cards are green.
New cards
Perks now use the green utility frame. These eight alliance cards are in every deck.








Ages 13 and up. Use a nickname, not a real name.
How a turn works
Call heads or tails, then draw 7 and mulligan once. Ripple refills on your turn from 1 up to 10, and leftover Ripple is not kept. The first player skips the draw on their first turn. Play into 3 Active, 3 Bench, and 1 Habitat, then attack. A new PlatyPal cannot attack the turn it is played unless the card says so. Each Pond starts at 10. If no PlatyPal is defending, an attack hits that Pond for 1. At 15 CP you win, and a Pond at 0 loses. Up to 3 Allies stay in play. Replacing one ends your turn. A Habitat gives 1 CP on 5 of your turns.
Still open: a second Habitat is rejected, an empty deck names no winner, and there is no reaction window unless a card says so.
Tables
Five tables. Two people sit, then a ranked match starts. Sit at random to meet someone, or pick an open seat.
Create a table
Use this when the five tables are full, or when you want a table of your own. The next person who sits with you starts the match.
Pond Cup
Ranked games fill the Pond Cup. No. 1 is the highest rating. The field locks when eight players have finished a ranked game. The board resets every 48 hours.
Call the coin before you see your cards.
Mulligan, then play cards in the main phase. Attack after that.