Protect the Pond

Trading Card Game

Play

First to 15 Conservation Points. One 96-card deck each. Attack cards are blue. Utility, Habitat, and Action cards are green.

New cards

Perks now use the green utility frame. These eight alliance cards are in every deck.

Bargain
The next card you play this turn costs 1 less Ripple.
0
Then discard this Perk.
Jeff
Jeff
King Bubuu
King Bubuu
Rogue
Rogue
Ham
Ham
Smoke
Smoke
Swish
Swish
Vibes
Vibes
Nexus
Nexus

Ages 13 and up. Use a nickname, not a real name.

How a turn works

Call heads or tails, then draw 7 and mulligan once. Ripple refills on your turn from 1 up to 10, and leftover Ripple is not kept. The first player skips the draw on their first turn. Play into 3 Active, 3 Bench, and 1 Habitat, then attack. A new PlatyPal cannot attack the turn it is played unless the card says so. Each Pond starts at 10. If no PlatyPal is defending, an attack hits that Pond for 1. At 15 CP you win, and a Pond at 0 loses. Up to 3 Allies stay in play. Replacing one ends your turn. A Habitat gives 1 CP on 5 of your turns.

Still open: a second Habitat is rejected, an empty deck names no winner, and there is no reaction window unless a card says so.

Tables

Five tables. Two people sit, then a ranked match starts. Sit at random to meet someone, or pick an open seat.

Coin flip

Mulligan, then play cards in the main phase. Attack after that.